Init Map

This is a map of all game’s inits.


init -999

  • python imports



init -100

  • modes_fix (pat_dreams & pat_debug = False)

  • file lists creation



init -10

  • trigger class and object

  • assigning game_mode - selecting game scale



init -9

  • gui.rpy

  • gui init



init -4

  • terror_chance

  • some gui variables



init -3

  • Being class

  • gui elements’ attributes

  • most gui variables



init -2

  • Player class

  • Inventory class

  • NPC class

  • Codex class

  • Trader class

  • Enemy class

  • transforms



init -1

  • define being object

  • enemies’ classes

  • most screens’ definitions

  • frames

  • select game version (add .4K if in 4K gui mode)



init 0

  • most variables

  • most labels

  • states_globals = []

  • states = {}

  • set_states()

  • auto_destruct()

  • screen rpg_journal

  • screen rpg_codex

  • rooms’ screens

  • transitions

  • get_label()



init 1

  • run_chance()

  • create_wallpapers_list()

  • fight()

  • explore()

  • loot()

  • looting()

  • hide_all_screens()

  • advance_time()

  • draw_hand()

  • succ_lust()

  • ironman settings

  • audio settings

  • Card class



init 2

  • cards’ classes



init 3

  • lootlists



init 500

  • all animation and image definitions



init 995

  • compile character condition

  • compile state conditions

  • compile triggers



init 998

  • anticheat