Init Map
This is a map of all game’s inits.
init -999
python imports
init -100
modes_fix (
pat_dreams&pat_debug = False)file lists creation
init -10
trigger class and object
assigning
game_mode- selecting game scale
init -9
gui.rpy
gui init
init -4
terror_chancesome gui variables
init -3
Beingclassgui elements’ attributes
most gui variables
init -2
PlayerclassInventoryclassNPCclassCodexclassTraderclassEnemyclasstransforms
init -1
define
beingobjectenemies’ classes
most screens’ definitions
frames
select game version (add .4K if in 4K gui mode)
init 0
most variables
most labels
states_globals = []states = {}set_states()auto_destruct()screen
rpg_journalscreen
rpg_codexrooms’ screens
transitions
get_label()
init 1
run_chance()create_wallpapers_list()fight()explore()loot()looting()hide_all_screens()advance_time()draw_hand()succ_lust()ironman settings
audio settings
Card class
init 2
cards’ classes
init 3
lootlists
init 500
all animation and image definitions
init 995
compile character condition
compile state conditions
compile triggers
init 998
anticheat