Init Map
This is a map of all game’s inits.
init -999
python imports
init -100
modes_fix (
pat_dreams
&pat_debug = False
)file lists creation
init -10
trigger class and object
assigning
game_mode
- selecting game scale
init -9
gui.rpy
gui init
init -4
terror_chance
some gui variables
init -3
Being
classgui elements’ attributes
most gui variables
init -2
Player
classInventory
classNPC
classCodex
classTrader
classEnemy
classtransforms
init -1
define
being
objectenemies’ classes
most screens’ definitions
frames
select game version (add .4K if in 4K gui mode)
init 0
most variables
most labels
states_globals = []
states = {}
set_states()
auto_destruct()
screen
rpg_journal
screen
rpg_codex
rooms’ screens
transitions
get_label()
init 1
run_chance()
create_wallpapers_list()
fight()
explore()
loot()
looting()
hide_all_screens()
advance_time()
draw_hand()
succ_lust()
ironman settings
audio settings
Card class
init 2
cards’ classes
init 3
lootlists
init 500
all animation and image definitions
init 995
compile character condition
compile state conditions
compile triggers
init 998
anticheat