Incoming Changes and Features, Players’ Suggestions for Mod Features
This is designed for modders. It describes planned changes to the way AL works so that you can prepare your mod or start working on new features. It also describes what modding support I want to implement.
Next version
These things are planned for the next alpha release.
Card crafting at the forge
Store cards at the forge
Sorting deck
Undefined
I have no idea when these changes will come live. They are not planned, I’ll be implementing them after doing planned content for given version. So the speed of their implementation depends on my speed of making planned content.
give your own dialogue choices when speaking with vanilla characters and using items
Adding your own pc apps
adding your own choices to the lobby doors (make new expansions, new outside content)
using your own screens in rooms (add interactable items, people)
add new enemy actions tags (if you need more than 6 images per enemy)
add new girls to the wardrobe
Planned features
Feel free to implement these stuff in your mods, who knows when these will be in the game, or if they ever be:
artifacts
characteristics (abilities and traits, something like a class)
card upgrades
card memory (keep cards after death, select unique cards to be in the deck)
factions - relationships, bases, quests
strip club expansion
bar expansion
currency creation
advanced economics system
card trading
rework of GUI
new gallery screen, with images
two more succubi
catching pets
battle aid by pets and girls
second and third hotel floor
advanced enemies’ AI
support for many enemies in combat
drag/drop cards in battle
dungeons, classical reguelite deckbuilder experience
outpost creation and management (hub for other factions, lead a force of your own)
faction creation
SFW mode
translations
android version
rework ironman mode, one save, autosaves, no loading, save on exit
mod manager
automatic updates
AL website, optional integration with Patreon, server working with updates and mod manager
rework of codex, so it’s faster, supports showing how many entries you don’t have, etc.
Suggestions
I don’t know if they ever make it to the game, these are some of the better suggestions, fell free to implement them in your mod:
upgrade playroom into a harem, so that succubi are not kept in the cold, dark dungeon
card fusion - Where you can fuse say five of the same type(attack, power etc.) and rarity of card and receive a random card from the next level of rarity of the same type. Either in forge or new Alchemy room.
A thief girl you random encounter that steals one of your cards. If you have enough agility ~5-7 you can catch her and get a lil bj scene. If you cant catch here the card ist lost
hypnotize the girls into a trance and having sex with them, or coming across female rouges and after beating them hypnotizing them to be placed into the dungeon all kind of stuff.
it would be nice to be able to buy the trader’s daughter and take her to the hotel.
once an achievements system is in place, make it so the back of the cards is customizable. As in, you can unlock what to see instead of just the current default (the one with the kabbalah tree of life)
Basically, whenever we destroy a card, there is a chance of some material dropping, essentially making them the middleman to transform coal into something else. Said chances will increase depending on the tier of the cards, with the gray ones being the most unlikely to leave anything behind.
Working, but not in the docs
These things can be already done without altering vanilla game files and hurting compatibility. The thing is these things aren’t described in the documentation yet.
Adding your own collectibles
Displaying help screen with your own custom messages
Adding your own cheat codes
Adding and tweaking character states
Adding your own outfits to the girls and the wardrobe
Adding enemy flags, using alternative action methods, using ultimate abilities after reaching some hp (see dragon)
Adding your scenes to replay gallery
Adding new prostitutes to the wanderers’ hideout brothel